3/20/2023 0 Comments Skeletal avenger![]() is really well done and gives a lot of random levels a handmade feel. I know it's basically day one, but is there a roadmap or plan for what's next? DLC? More content / weapons / enemies / perks?Īlso I was wondering if the dev from Unexplored helped with the procedural generation, or maybe the "cyclic generation" idea they came up with was used? Because the interaction of doors, platforms, keys, etc.The game was fully launched on PCs and consoles 29th September 2021. The early access release on Steam for Windows happened 28th April 2021. The production was started after prototyping. Would be nice if the paths were somewhat even, so it was more of a trade off and decision. Skeletal Avenger was prototyped at 10tons in late 2019. ![]() Like a weapon rack + two upgrades, or just two upgrades. Somethings the floor/portal paths seem like an obvious non-choice.I don't find picking up gold to be compelling gameplay. Or better yet just pull in all gold when clearing a level or going up a floor, kind of like when you beat the revenge target and hold R to leave and it pulls everything in. They want you to be a new minion for them, and to slay their enemies and return with their bloodstones. ![]() After making your way out, you approach the sorcerer who resurrected you. In the game, you play as a recently-resurrected skeleton who has woken up inside of a dungeon.
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